The first release of Maschine lived up to many of the PR claims, albeit with a few miscues and curious omissions. (Which makes using the software much more of a streamlined process than trying to navigate with a mouse or a manually-mapped MIDI controller.) The intuitive sound cataloging/managing features is reminiscent of Kore, as well as the fact that it ships with a dedicated hardware controller. The heart of Maschine is a sampling engine which is a bit like "Battery for Dummies," without the advanced functions like sample layering or triggering multiple samples in a round-robin fashion. Much of the philosophical ideology and design of the product came from a pair of Native Instruments' existing products: The aforementioned drum sampler Battery, and Kore, whose main function is to allow users to organize and layer sounds. So what was Maschine's deal? The Native Instruments product description professed a "symbiosis of hardware and software" combining "the flexibility of computer-based music production with the ease of a groove box." Essentially, what they set out to do was take the immediacy of physical interaction offered by hardware drum sampler/sequencers like the mighty and ubiquitous Akai MPC line and merge it with a software sequencer evocative of Ableton Live's session view. Native Instruments already sold a drum-centric software sampler, Battery, which had built up a strong following of users with its sophisticated feature set. When Native Instruments released the details of Maschine, its software-based reality left many people who were expecting a new hardware drum machine confused or disappointed.
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